Frost Strike
FrostDeals 39 Frost damage and reduces healing received by 12% for 3.6 sec.
Extends Frost Fever on the target.
Keep Frost Fever on everyone with Chains of Ice and Frost Strike. Death Grip a caster in, then Asphyxiate to spread the plague.
Frost Fever (72 over 8 sec) stacks every 2 sec it stays up: +10% ticks each, max 4. Resets if it drops.
Frost Strike on a Fevered target extends Fever by 2 sec, up to 8 sec remaining.
Asphyxiate hits 30% harder within 4.2 sec of Death Grip. On Fever it surges ticks 28% for 2.2 sec and spreads Fever nearby.
Hover or tap a spell for its in-game tooltip. Default keybinds.
Deals 39 Frost damage and reduces healing received by 12% for 3.6 sec.
Extends Frost Fever on the target.
Deals 13 Frost damage, reduces movement speed by 38% for 2.4 sec and applies Frost Fever, 72 damage over 8 sec.
Frost Fever gains Virulence stacks the longer it stays up.
Pulls the enemy to you and roots it for 1.4 sec.
Empowers your next Asphyxiate.
Deals 19 Frost damage, 20% more to targets with Frost Fever plus 12% per Virulence stack. Enemies within 7 yd take 60% of the damage.
Deals 35 Shadow damage and stuns the target for 2.6 sec.
Spreads Frost Fever and its Virulence to nearby enemies.
For 8 sec Frost Strike deals 30% more damage and recharges 60% faster.
Off the global cooldown.
Reduces damage taken by 30% for 5 sec and grants immunity to crowd control.
Breaks stuns.
Increases movement speed by 22% for 3.6 sec. You cannot be slowed below normal speed.
Interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.
One pick per row, or leave a row on the stock kit.
Death Grip also pulls everyone near your target.
Death Grip also pulls in every enemy standing near your target.
The root after the pull lasts 0.7 sec (was 1.4).
Grip a stacked team into your partner's damage, or both away from their healer.
Pulls the enemy to you and roots it for 0.7 sec.
Empowers your next Asphyxiate.
Talent: Gorefiend's Grasp — Grip pulls everyone near
Icebound Fortitude becomes a zone that protects your team from spells.
Place a zone anywhere in range for 5 sec. Allies inside take 40% less spell damage, and interrupts don't lock out their spells.
You lose Icebound's personal damage reduction, stun break and crowd-control immunity.
Drop it on your healer when their caster starts bursting.
Reduces damage taken by 30% for 5 sec and grants immunity to crowd control.
Breaks stuns.
Talent: Anti-Magic Zone — Zone blocks spell damage
Become an Unholy Death Knight.
Scourge Strike builds Runic Power and Death Coil spends it, leaving Necrotic that eats their healing.
No Howling Blast and no Pillar of Frost. Wasted Runic Power is lost damage.
Take it when you'd rather drain their healer than burst.
For 8 sec every Scourge Strike grants Sudden Doom and 2 times the Runic Power, and your diseases deal 30% more damage.
Off the global cooldown.
Chains of Ice roots a target that already has Frost Fever.
Chains of Ice on a target that already has your Frost Fever roots it for 1 sec (root diminishing returns apply).
Frost Fever deals 58 damage (was 72).
The first Chains applies Fever, the next one pins the kiter.
Deals 13 Frost damage, reduces movement speed by 38% for 2.4 sec and applies Frost Fever, 58 damage over 8 sec.
Frost Fever gains Virulence stacks the longer it stays up.
Talent: Frozen Chains — Chains roots a Fevered target
Asphyxiate reaches a target at range.
Asphyxiate can be used on a target up to 300 range (needs line of sight).
Stun lasts 1.8 sec (was 2.6).
Stun their healer from range without leaving your kill target.
Deals 35 Shadow damage and stuns the target for 1.8 sec.
Spreads Frost Fever and its Virulence to nearby enemies.
Talent: Strangulate — Asphyxiate from range
Death's Advance is much faster but comes back slower.
Death's Advance raises your speed by 40% (was 22%).
Death's Advance cooldown 16 sec (was 14).
Close the gap on a kiting caster in one go.
Increases movement speed by 40% for 3.6 sec. You cannot be slowed below normal speed.
Talent: Wraith Walk — Faster Death's Advance
Frost Strike, or Scourge Strike as Unholy, hits harder.
Frost Strike (Unholy: Scourge Strike) deals 12% more damage.
6% less maximum health.
Best inside Pillar of Frost or Unholy Frenzy, when every strike counts.
Deals 44 Frost damage and reduces healing received by 12% for 3.6 sec.
Extends Frost Fever on the target.
Talent: Frozen Heart — Strikes hit harder
The first time you get low, you heal.
The first time you drop below 35% health, heal 20% of your maximum health. Once per life; dampening and healing reduction shrink it.
Pillar of Frost / Unholy Frenzy cooldown +15 sec.
Buys the second you need for Icebound Fortitude or to reach your healer.
Reduces damage taken by 30% for 5 sec and grants immunity to crowd control.
Breaks stuns.
Talent: Blood Draw — Emergency heal, once
Death's Advance also breaks roots and clears slows on you.
Death's Advance removes your roots and slows.
Death's Advance cooldown 9 sec (was 7).
Advance out of a root and stay on target.
Increases movement speed by 22% for 3.6 sec. You cannot be slowed below normal speed.
Talent: Runic Haste — Death's Advance frees you