Wrath
NatureDeals 22 Nature damage.
Keep Lifebloom and Rejuvenation rolling so damage never lands on a bare target. Swiftmend the spikes and threaten Cyclone.
Lifebloom's bloom grants a 52 absorb for 4.5 sec (once per 8 sec per ally).
Rejuvenation or Lifebloom on an ally under 64% health: 12% less damage for 3.6 sec.
Take 12% less damage while you have a heal-over-time or 2+ Lifebloom stacks.
Direct heals echo 36% (shields 34%) to the lowest other ally below 88% health.
Hover or tap a spell for its in-game tooltip. Default keybinds.
Deals 22 Nature damage.
Heals the target for 60, then 90 over 5.4 sec.
Part of the heal echoes to another injured ally.
Heals the target over time, stacking up to 3 times. Blooms for 36 when it expires or the target falls low.
Heals the target for 70, consuming your Rejuvenation or Lifebloom to add its remaining healing.
Tosses the enemy into a cyclone for 4.3 sec. It is immune to all damage but cannot act.
Only a trinket breaks it.
For 10 sec your healing is increased by 20% and Rejuvenation also lands on your most injured ally.
Off the global cooldown.
Reduces damage taken by 30% for 5 sec.
Usable while stunned or rooted.
Leaps to an enemy or an ally.
Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.
One pick per row, or leave a row on the stock kit.
Swiftmend also removes bleeds and healing cuts.
Swiftmend also removes healing reduction and bleeds.
Swiftmend cooldown is 13.2 sec (was 12).
Take it into Warriors, Death Knights and Rogues.
Heals the target for 70, consuming your Rejuvenation or Lifebloom to add its remaining healing.
Talent: Nature's Cure — Swiftmend cleanses bleeds
Feral Leap knocks back enemies around you.
When you Feral Leap to an enemy, every enemy around you gets knocked back.
Feral Leap cooldown is 17.5 sec (was 16).
Leap to their healer to push them and their partner off your team.
Leaps to an enemy or an ally.
Talent: Typhoon — Feral Leap knocks back
Lifebloom also stacks on a second ally.
Each Lifebloom also adds a stack to the most injured other ally in range.
Lifebloom's final bloom heals 35% less.
Best when they spread damage across your team.
Heals the target over time, stacking up to 3 times. Blooms for 36 when it expires or the target falls low.
Talent: Photosynthesis — Lifebloom spreads
Feral Leap onto an enemy stuns them.
Feral Leap onto an enemy stuns them for 1.5 sec (stun diminishing returns).
Feral Leap cooldown 8 sec longer.
Leap the healer or a casting Mage to set up your partner's go.
Leaps to an enemy or an ally.
Talent: Mighty Bash — Feral Leap stuns
Wrath slows the target.
Wrath slows the target by 35% for 2 sec.
Wrath deals 22 damage (was 26).
Keep Wrath on a diving melee so your ally can walk free.
Deals 19 Nature damage.
Talent: Entangling Wrath — Wrath slows
Rejuvenation can stack twice on one ally.
Rejuvenation can stack twice on the same ally.
Each Rejuvenation heals 20% less.
Double up on the partner taking the go.
Heals the target for 48, then 72 over 5.4 sec.
Part of the heal echoes to another injured ally.
Talent: Germination — Double Rejuvenation
Wrath hits harder, but you heal less.
Wrath deals 15% more damage.
Your healing is 5% less effective.
Take it when your partner is healthy and you can add pressure.
Deals 26 Nature damage.
Talent: Balance Affinity — Wrath hits harder
Barkskin blocks more damage.
Barkskin reduces damage by 40% (was 30%).
Tree of Life cooldown +15 sec.
A bigger wall when you know the go is coming.
Reduces damage taken by 40% for 5 sec.
Usable while stunned or rooted.
Talent: Ironbark — Stronger Barkskin
Feral Leap to an ally frees them from roots and slows.
Feral Leap to an ally removes their roots and slows.
A Leap spent freeing an ally is not there to escape.
Leap to your rooted melee or a snared partner being trained.
Leaps to an enemy or an ally.
Talent: Inner Peace — Leap to an ally frees them