Wiki / Classes / Hunter

Ranged · Marksmanship

Hunter

Traps and Kill Shots

Health 417PeelBurstMobile

Overview

Kite with Concussive Shot and Disengage, and trap the healer. Dump instant Aimed Shots whenever Lock and Load is ready.

How to play

  • Keep moving and shooting with Steady Shot.
  • Trap the healer, then go for the kill.
  • Save Disengage for when melee reaches you.

Key passives

  • Lock and Load

    Every 3 Steady or Arcane Shot hits make your next Aimed Shot within 10 sec instant, at 90% damage.

  • Kill Shot

    Aimed Shot on a target at or below 25% health is instant and deals 80% more. A kill resets it.

  • Catlike Reflexes

    Rooted: a 28 absorb (3.5 sec) and 10% less damage taken. When the root breaks: +14% speed for 1.4 sec.

Action bar

Hover or tap a spell for its in-game tooltip. Default keybinds.

Marksmanship

Steady Shot1
Freezing Trap2
Aimed Shot3
Arcane ShotE
Concussive Shot4
TrueshotQ
Aspect of the Turtle5
DisengageSpace
Silencing Shot6
Gladiator's MedallionV

Survival Survivalist talent · Keystone row

Cobra Shot1
Freezing Trap2
Mongoose Bite3
Serpent StingE
Harpoon4
WildfireQ
Aspect of the Turtle5
DisengageSpace
Silencing Shot6
Gladiator's MedallionV

Abilities

1

Steady Shot

Physical

44 yd rangeInstant1.4 sec cooldown

Deals 27 Physical damage. Castable while moving.

Every 3 hits grant Lock and Load: your next Aimed Shot is instant.

2

Freezing Trap

Physical

29 yd rangeInstant15 sec cooldown

Places a trap that freezes the first enemy for 3.8 sec. Damage breaks the freeze. The trap lasts 7.5 sec.

3

Aimed Shot

Physical

44 yd range1.1 sec cast3.6 sec cooldown

Deals 48 Physical damage and reduces healing received by 20% for 4 sec.

Below 25% health it becomes Kill Shot: instant, 80% more damage.

E

Arcane Shot

Physical

44 yd rangeInstant5 sec cooldown

Deals 20 Physical damage. Castable while moving.

Counts toward Lock and Load.

4

Concussive Shot

Physical

44 yd rangeInstant5 sec cooldown

Deals 20 Physical damage and reduces movement speed by 55% for 2.6 sec.

Q

Trueshot

Instant60 sec cooldown

For 8 sec Aimed Shot recharges 3 times as fast and Lock and Load arms every 2 Steady Shots.

Off the global cooldown.

5

Aspect of the Turtle

Instant45 sec cooldown

Immune to all damage for 3 sec. You cannot attack.

Space

Disengage

28 yd rangeInstant8.5 sec cooldown

Leaps backward, away from where you aim.

6

Silencing Shot

Physical

29 yd rangeInstant18 sec cooldown

Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.

V

Gladiator's Medallion

Instant50 sec cooldown

Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.

Talents

One pick per row, or leave a row on the stock kit.

1Keystone

Survivalist

Become a Survival Hunter.

Harpoon in, unload Mongoose Bites, and rot targets with Serpent Sting and Cobra Shot from range.

No Aimed Shot, no Kill Shot and no Concussive Shot. Your big damage needs melee range.

Take it when you can dive in with your partner and get back out.

Posthaste

Disengage works while rooted and readies an instant Aimed Shot.

Disengage works while rooted and clears roots and slows. Your next Aimed Shot within 4 sec is instant, like Lock and Load.

Disengage's cooldown is 2 sec longer.

Jump out of a root, then fire Aimed Shot as you land.

Flare

Throw a flare that reveals stealthed enemies and slows them.

Throws a flare that lasts 6 sec. It knocks stealthed enemies out of stealth, stops them re-entering, and slows enemies inside by 50%.

No damage and no targeted slow.

Take it into Rogues, and throw it on your healer when the Rogue vanishes.

2Tactics

Entrapment

Freezing Trap catches a wider area.

Freezing Trap radius 100 (was 78).

Freeze lasts 3 sec (was 3.8).

Easy to land on a diving melee, even at an angle.

Trick Shots

Aimed Shot, or Mongoose Bite as Survival, also hits the enemy behind.

Aimed Shot (Survivalist: Mongoose Bite) pierces: it also hits the next enemy up to 360 range behind your target for 50% damage.

Aimed Shot cooldown 4.4 sec (was 3.6); Mongoose Bite charges 6.8 sec (was 6).

Stand so their healer is lined up behind your kill target.

Quick Silence

Silencing Shot comes back sooner with a shorter lockout.

Silencing Shot cooldown 14 sec (was 18).

Lockout 2.5 sec (was 3).

Kick more casts per fight.

3Style

Careful Aim

Aimed Shot, or Mongoose Bite as Survival, hits harder on stunned or rooted targets.

Aimed Shot (Survivalist: Mongoose Bite) deals 20% more to stunned or rooted targets.

5% less maximum health.

Fire it into your partner's stun or a root.

Survival of the Fittest

Aspect of the Turtle comes back sooner and protects your nearest ally.

Turtle cooldown 40 sec (was 45); your nearest ally gets 30% damage reduction for 2 sec.

Trueshot (Survivalist: Wildfire) cooldown +10 sec.

Turtle when the go hits you both.

Steady Focus

Every third Steady Shot gives a free Arcane Shot, or Serpent Sting as Survival.

Every 3rd Steady Shot (Survivalist: Cobra Shot) on the same target makes your next Arcane Shot (Serpent Sting) free: usable even on cooldown, and it doesn't use the cooldown.

Steady Shot deals 27 damage (was 29); Cobra Shot 22 (was 24).

Stay on one target and use Arcane Shot freely.