Wiki / Classes / Mage

Ranged · Frost

Mage

Kite, slow, punish

Health 408ControlPeelSustained

Overview

Keep melee slowed with Frostbolt and out of reach. Frost Nova and Polymorph buy time, and Ice Lance cashes it in.

How to play

  • Stay at range and keep moving between casts.
  • Nova, step away, then Frostbolt and Lance.
  • Strongest into teams with two melee.

Key passives

  • Fingers of Frost

    Frostbolt hits have a 35% chance (100% into your Frost Nova root) to bank Fingers of Frost, max 2. Frost Nova banks one. Your next Ice Lance spends it, treats the target as frozen, and can be thrown even while Ice Lance is on cooldown (that Lance doesn't use the cooldown, which keeps ticking).

  • Hot Streak

    Fire (Combustion) only: a Fire spell crit is Heating Up (Inferno Blast glows; its sure crit finishes the pair); a second crit in a row is Hot Streak, and your Pyroblast is instant and hits for 69. A Fire spell that doesn't crit cools Heating Up off; Pyroblast's own crits don't count (except Combustion's fat Pyroblasts, which give Heating Up).

  • Blink Ward

    Blink grants a 3.8 sec absorb worth 55% of your last hit taken in 5 sec (8–24% of max health).

Action bar

Hover or tap a spell for its in-game tooltip. Default keybinds.

Frost

Frostbolt1
Frost Nova2
Fire Blast3
Ice LanceE
Polymorph4
Icy VeinsQ
Ice Block5
BlinkSpace
Counterspell6
Gladiator's MedallionV

Fire Pyromancer talent · Keystone row

Fireball1
Dragon's Breath2
Inferno Blast3
PyroblastE
Polymorph4
CombustionQ
Ice Block5
BlinkSpace
Counterspell6
Gladiator's MedallionV

Abilities

1

Frostbolt

Frost

44 yd range1 sec cast

Launches a bolt of frost at the enemy, causing 26 Frost damage and reducing movement speed by 36% for 4 sec.

Hits can grant Fingers of Frost.

2

Frost Nova

Frost

29 yd rangeInstant6.5 sec cooldown

Blasts enemies within 7 yd of the target point for 11 Frost damage and roots them for 2.2 sec.

Your spells except Ice Lance critically strike them for 4 sec.

3

Fire Blast

Fire

44 yd rangeInstant6 sec cooldown

Blasts the enemy for 34 Fire damage.

Always critically strikes in your Frost Nova window.

E

Ice Lance

Frost

44 yd rangeInstant3 sec cooldown

Deals 17 Frost damage, 70% more to rooted or frozen targets.

Fingers of Frost makes it count as frozen and skip the cooldown.

4

Polymorph

Arcane

29 yd range1.3 sec cast

Transforms the enemy into a sheep for 4.3 sec. Damage breaks the effect.

The target heals to full.

Q

Icy Veins

Instant60 sec cooldown

For 8 sec your spells cast 30% faster, Frostbolt hits grant Fingers of Frost and Ice Lance recharges 2 times as fast.

Off the global cooldown.

5

Ice Block

Instant45 sec cooldown

Immune to all damage and crowd control for 3 sec, but you cannot move or act.

Usable while stunned. Press again to cancel.

Space

Blink

28 yd rangeInstant8 sec cooldown

Teleports you 28 yd forward, breaking stuns. Usable while casting.

Your next Frostbolt soon after casts in half the time.

6

Counterspell

Arcane

29 yd rangeInstant18 sec cooldown

Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.

V

Gladiator's Medallion

Instant50 sec cooldown

Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.

Talents

One pick per row, or leave a row on the stock kit.

1Keystone

Ice Floes

Cast Frostbolt while moving at full speed.

Frostbolt can be cast while moving, at full run speed (otherwise moving cancels it). It's Frost's only move-cast.

Frostbolt slows by 28% (was 36%).

Take it into melee teams that never let you stand still.

Frost Trail

Blink leaves a Frost Nova where you started.

Enemies where you Blinked from are rooted for 2 sec.

Blink cooldown is 11 sec (was 8).

Wait until the melee is on you, then Blink so they stay behind.

Pyromancer

Become a Fire Mage.

Fireball, Dragon's Breath, Inferno Blast, Pyroblast and Combustion replace your Frost spells. Crits chain into instant Pyroblasts.

No root or slows. Dragon's Breath breaks on any hit, and Ice Block comes back later.

Take it when your team can make space for one big Combustion.

2Tactics

Ice Ward

Frost Nova roots for longer, or Dragon's Breath disorients for longer as Fire.

Frost: Frost Nova roots for 3 sec (was 2.2). Fire: Dragon's Breath disorients for 4 sec (was 3).

Frost Nova / Dragon's Breath cooldown 2.5 sec longer.

The longer root buys a full Frostbolt, or a full Fireball as Fire.

Temporal Shield

Blink rewinds the damage you take right after it.

For 4 sec after you Blink, the damage you take is recorded; it's then healed back to you over 6 sec (up to 30% of your health). Healing cuts (Mortal Strike, Aimed Shot) still apply.

Blink cooldown 10 sec (was 8). Damage taken before the Blink doesn't count.

Blink just as their go lands, not after it.

Shimmer

Blink gets two charges, but it can no longer be used while stunned.

Blink has 2 charges (each recharges in 8 sec): blink out of a dive and still have one for the next.

Blink no longer breaks stuns: you cannot Blink while stunned (roots and slows still can be blinked out of).

Spend one Blink early to reset a melee, and keep the second to get away once their stun ends. Save your trinket for the stun.

3Style

Shatter

Frost: frozen Ice Lances hit 20% harder. Fire: crits bring Combustion back sooner.

Frost: frozen or rooted Ice Lances hit 20% harder (about 56 instead of 47). Lancing a target your partner rooted banks Fingers of Frost. Fire: each spell crit takes 1 sec off Combustion.

You take 5% more damage from everything.

Frost for big Lance hits, especially with a partner who roots. Fire if you crit a lot.

Cold Snap

Ice Block comes back sooner, your big cooldown later.

Ice Block cooldown 35 sec (was 45).

Icy Veins / Combustion cooldown +15 sec.

Take it into heavy melee pressure, where you'll Block more than you burst.

Quickened Mind

Counterspell locks longer and comes back sooner when it interrupts.

Counterspell locks for 4 sec (was 3); a real interrupt cuts its cooldown to 14 sec.

No refund on a fake cast or a miss.

Wait for the real cast on the healer.