Wiki / Classes / Paladin

Healer

Paladin

Big heals and shields

Health 555Big healsShieldsDurable

Overview

The toughest healer in the arena. Judgement your enemy for instant Flash Heals, and keep Sacred Shield on whoever is under fire.

How to play

  • Judgement before every Flash Heal.
  • Hand of Sacrifice saves an ally from a go.
  • You have no crowd control, so play your position.

Key passives

  • Infusion of Light

    When Judgement lands, your next Flash Heal is instant and heals 20% more.

  • Aegis

    Sacred Shield's main absorb is 10% larger, and Flash Heal heals 20% more on its target for 12 sec.

  • Healing Echo

    Direct heals echo 36% (shields 34%) to the lowest other ally below 88% health.

Action bar

Hover or tap a spell for its in-game tooltip. Default keybinds.

Stock kit

Judgement1
Flash Heal2
Sacred Shield3
Holy ShockE
Hand of Sacrifice4
Avenging WrathQ
Divine Shield5
Divine SteedSpace
Gladiator's MedallionV

Abilities

1

Judgement

Holy

36 yd rangeInstant3.2 sec cooldown

Deals 45 Holy damage.

Grants Infusion of Light: your next Flash Heal is instant and stronger.

2

Flash Heal

Holy

40 yd range0.9 sec cast

Heals the target for 158.

Part of the heal echoes to another injured ally.

3

Sacred Shield

Holy

40 yd rangeInstant5.4 sec cooldown

Shields the target, absorbing 162 damage for 3.6 sec. For 12 sec, damage taken triggers another 90 absorb.

E

Holy Shock

Holy

36 yd rangeInstant8 sec cooldown

Heals an ally for 70, or deals 26 Holy damage to an enemy.

4

Hand of Sacrifice

Holy

40 yd rangeInstant27 sec cooldown

Transfers 35% of the damage an ally takes to you for 6 sec.

Q

Avenging Wrath

Instant60 sec cooldown

For 10 sec Flash Heal is instant and empowered, and Judgement recharges 2 times as fast.

Off the global cooldown.

5

Divine Shield

Instant45 sec cooldown

Immune to all damage for 4 sec. Your damage is suppressed.

Usable while stunned.

Space

Divine Steed

Instant16 sec cooldown

Increases movement speed by 70% for 2.8 sec and removes roots.

V

Gladiator's Medallion

Instant50 sec cooldown

Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.

Talents

One pick per row, or leave a row on the stock kit.

1Keystone

Hammer of Justice

Holy Shock on an enemy stuns them for 3 seconds.

Holy Shock on an enemy stuns them for 3 sec.

Using it on an enemy puts Holy Shock on a 24 sec cooldown (3x longer).

Stun their healer for a kill, or a melee who's on you.

Blessing of Protection

Make an ally immune to physical damage for 4 seconds.

An ally (or you) is immune to physical damage for 4 sec.

They can't use melee attacks while protected. 45 sec cooldown (was 27), and no damage sharing.

Put it on your caster when a Rogue or Warrior commits.

Blessing of Freedom

Divine Steed on an ally clears their roots and slows.

With an ally selected, Divine Steed clears their roots and slows, and none can land on them for 4 sec.

When you use it on an ally, you don't get the speed boost.

Take it into Frost Mages, Hunters and Death Grip teams.

2Tactics

Judgement of Justice

Judgement also slows the target.

Judgement slows the target by 30% for 2 sec.

Judgement cooldown about 3.9 sec (was 3.2).

Snare a diving melee so your ally can walk free.

Bestow Faith

Sacred Shield on an ally also frees them from slows and roots.

Sacred Shield on an ally removes their slows and roots.

Sacred Shield cooldown 7 sec (was 5.4).

Shield your melee out of a root so they stay on target.

Infusion of Light

Holy Shock also makes your next Flash Heal instant.

Holy Shock (heal or damage) makes your next Flash Heal instant, the same way Judgement does.

Flash Heal heals 10% less.

Shock into an instant Flash when you can't stand still.

3Style

Crusader's Might

Judgement hits harder, but you heal less.

Judgement deals 15% more damage.

Your healing is 5% less effective.

Take it when your partner is healthy and you can add pressure.

Unbreakable Spirit

Dropping below 25% health makes you immune to physical damage for 3 sec.

Below 25% health you are immune to physical damage for 3 sec.

Once every 90 sec; spells still hit you.

Survive a melee go and keep Divine Shield for casters.

Pursuit of Justice

Divine Steed frees you from slows and roots, and your next Flash Heal is instant.

Steed removes slows and roots; next Flash Heal within 3 sec is instant.

Divine Steed cooldown 14.8 sec (was 12.8).

Steed out of a root, then instant-heal on the move.