Judgement
HolyDeals 45 Holy damage.
Grants Infusion of Light: your next Flash Heal is instant and stronger.
The toughest healer in the arena. Judgement your enemy for instant Flash Heals, and keep Sacred Shield on whoever is under fire.
When Judgement lands, your next Flash Heal is instant and heals 20% more.
Sacred Shield's main absorb is 10% larger, and Flash Heal heals 20% more on its target for 12 sec.
Direct heals echo 36% (shields 34%) to the lowest other ally below 88% health.
Hover or tap a spell for its in-game tooltip. Default keybinds.
Deals 45 Holy damage.
Grants Infusion of Light: your next Flash Heal is instant and stronger.
Heals the target for 158.
Part of the heal echoes to another injured ally.
Shields the target, absorbing 162 damage for 3.6 sec. For 12 sec, damage taken triggers another 90 absorb.
Heals an ally for 70, or deals 26 Holy damage to an enemy.
Transfers 35% of the damage an ally takes to you for 6 sec.
For 10 sec Flash Heal is instant and empowered, and Judgement recharges 2 times as fast.
Off the global cooldown.
Immune to all damage for 4 sec. Your damage is suppressed.
Usable while stunned.
Increases movement speed by 70% for 2.8 sec and removes roots.
Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.
One pick per row, or leave a row on the stock kit.
Holy Shock on an enemy stuns them for 3 seconds.
Holy Shock on an enemy stuns them for 3 sec.
Using it on an enemy puts Holy Shock on a 24 sec cooldown (3x longer).
Stun their healer for a kill, or a melee who's on you.
Heals an ally for 70, or deals 26 Holy damage to an enemy.
Talent: Hammer of Justice — Holy Shock stuns enemies
Make an ally immune to physical damage for 4 seconds.
An ally (or you) is immune to physical damage for 4 sec.
They can't use melee attacks while protected. 45 sec cooldown (was 27), and no damage sharing.
Put it on your caster when a Rogue or Warrior commits.
Transfers 35% of the damage an ally takes to you for 4 sec.
Talent: Blessing of Protection — Ally immune to physical
Divine Steed on an ally clears their roots and slows.
With an ally selected, Divine Steed clears their roots and slows, and none can land on them for 4 sec.
When you use it on an ally, you don't get the speed boost.
Take it into Frost Mages, Hunters and Death Grip teams.
Increases movement speed by 70% for 2.8 sec and removes roots.
Talent: Blessing of Freedom — Divine Steed frees an ally
Judgement also slows the target.
Judgement slows the target by 30% for 2 sec.
Judgement cooldown about 3.9 sec (was 3.2).
Snare a diving melee so your ally can walk free.
Deals 45 Holy damage.
Grants Infusion of Light: your next Flash Heal is instant and stronger.
Talent: Judgement of Justice — Judgement slows
Sacred Shield on an ally also frees them from slows and roots.
Sacred Shield on an ally removes their slows and roots.
Sacred Shield cooldown 7 sec (was 5.4).
Shield your melee out of a root so they stay on target.
Shields the target, absorbing 162 damage for 3.6 sec. For 12 sec, damage taken triggers another 90 absorb.
Talent: Bestow Faith — Sacred Shield frees an ally
Holy Shock also makes your next Flash Heal instant.
Holy Shock (heal or damage) makes your next Flash Heal instant, the same way Judgement does.
Flash Heal heals 10% less.
Shock into an instant Flash when you can't stand still.
Heals an ally for 70, or deals 26 Holy damage to an enemy.
Talent: Infusion of Light — Holy Shock: instant Flash
Judgement hits harder, but you heal less.
Judgement deals 15% more damage.
Your healing is 5% less effective.
Take it when your partner is healthy and you can add pressure.
Deals 52 Holy damage.
Grants Infusion of Light: your next Flash Heal is instant and stronger.
Talent: Crusader's Might — Judgement hits harder
Dropping below 25% health makes you immune to physical damage for 3 sec.
Below 25% health you are immune to physical damage for 3 sec.
Once every 90 sec; spells still hit you.
Survive a melee go and keep Divine Shield for casters.
Immune to all damage for 4 sec. Your damage is suppressed.
Usable while stunned.
Talent: Unbreakable Spirit — Low health: 3 sec physical immunity
Divine Steed frees you from slows and roots, and your next Flash Heal is instant.
Steed removes slows and roots; next Flash Heal within 3 sec is instant.
Divine Steed cooldown 14.8 sec (was 12.8).
Steed out of a root, then instant-heal on the move.
Increases movement speed by 70% for 2.8 sec and removes roots.
Talent: Pursuit of Justice — Steed frees you + instant Flash Heal