Hemorrhage
PhysicalDeals 43 Physical damage, applies a Hemorrhage stack and reduces movement speed by 30% for 1.4 sec.
Up to 3 stacks. Each one bleeds and increases your damage to the target.
Start every fight from Stealth and chain Cheap Shot into Gouge. Build Hemorrhage, then spend it all on Backstab.
5 sec out of combat: Stealth, +20% speed. Opener: next Backstab in 4 sec +20%.
+10% damage to stunned, rooted or incapacitated targets, else +4% to slowed or +6% under 30% health.
Each stack (max 3, 8 sec): +4% damage to the target and a 12 / 20 / 28 bleed.
Trinketing out of crowd control grants a 24 absorb for 2 sec.
Hover or tap a spell for its in-game tooltip. Default keybinds.
Deals 43 Physical damage, applies a Hemorrhage stack and reduces movement speed by 30% for 1.4 sec.
Up to 3 stacks. Each one bleeds and increases your damage to the target.
Stuns the target for 3.4 sec and deals 6 Physical damage. Applies 3 Hemorrhage stacks.
Consumes all Hemorrhage stacks. From behind: 47 Physical damage plus 14 per stack. From the front: 25 plus 7 per stack.
Needs at least 1 stack.
Deals 9 Physical damage and causes the target to bleed for 120 damage over 8 sec.
Works from any angle.
Deals 8 Physical damage and incapacitates the target for 2.1 sec. Damage breaks the effect.
Your next Backstab on the target counts as from behind.
For 8 sec Hemorrhage recharges 2 times as fast and reaches 40% farther. Hits on crowd-controlled targets apply all 3 stacks.
Off the global cooldown.
Immune to spell damage, magic effects and interrupts for 4 sec. Physical damage taken reduced by 40%.
Removes harmful magic damage over time effects.
Steps behind an enemy, or to an ally to escape.
Does not break Stealth.
Interrupts spellcasting and prevents any spell in that school from being cast for 1.5 sec.
Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.
One pick per row, or leave a row on the stock kit.
Shadowstep briefly puts you back into Stealth.
Shadowstep puts you into Stealth for 1.5 sec, so your next Cheap Shot or Backstab opens from stealth. Taking damage doesn't break it.
Shadowstep has 1 charge (was 2).
Step in mid-fight and open again with Cheap Shot.
Steps behind an enemy, or to an ally to escape.
Does not break Stealth.
Talent: Shadow Dance — Shadowstep restealths you
Gouge becomes a 3 second silence.
Silences for 3 sec and stops the spell they're casting. Damage doesn't break it.
No incapacitate: they can still move and attack.
Use it on healers and casters. Against melee, keep Gouge.
Deals 8 Physical damage and incapacitates the target for 2.1 sec. Damage breaks the effect.
Your next Backstab on the target counts as from behind.
Talent: Garrote — Gouge becomes a silence
Become an Outlaw Rogue.
Sinister Strike, Pistol Shot and Between the Eyes replace your Subtlety kit, Grappling Hook replaces Shadowstep, and you heal from your damage.
No Backstab burst, no Rupture and no Shadowstep. Your big hits are smaller.
Take it when you'd rather stay on a target than play angles.
Increases haste by 25% for 10 sec: faster strikes and faster cooldowns.
Off the global cooldown.
Cheap Shot spends your Hemorrhage stacks for a longer stun.
Cheap Shot spends the target's expose stacks: +0.5 sec stun per stack, up to 4.9 sec at 3 stacks.
1 charge instead of 2, and Cheap Shot no longer fills expose stacks for Backstab (Swashbuckler: Between the Eyes).
Build stacks first, then open the kill or the healer swap with a long stun.
Stuns the target for 3.4 sec and deals 6 Physical damage. Applies 3 Hemorrhage stacks.
Talent: Kidney Shot — Longer Cheap Shot stuns
Kick comes back quickly if the target wasn't casting.
Kick on a target that isn't casting refunds 6 sec of its cooldown.
Lockout 1.2 sec (was 1.5).
Kick early to bait a fake cast without losing it.
Interrupts spellcasting and prevents any spell in that school from being cast for 1.2 sec.
Talent: Feint Kick — Kick refunds if wasted
Hemorrhage slows more with each stack.
Hemorrhage slows by 30% / 38% / 45% at 1 / 2 / 3 expose stacks, for 2 sec (was 1.4).
Hemorrhage damage 40 (was 44); Sinister Strike 18 (was 22).
Strong into kiting casters and Hunters. Keep stacks up rather than spending early.
Deals 39 Physical damage, applies a Hemorrhage stack and reduces movement speed by 30% for 2 sec.
Up to 3 stacks. Each one bleeds and increases your damage to the target.
Talent: Crippling Poison — Hemorrhage slows harder
Backstab from behind hits harder, or Between the Eyes as Outlaw.
Backstab from behind (Swashbuckler: Between the Eyes, any angle) deals 20% more damage.
6% less maximum health.
Set up the back angle with Gouge or Shadowstep, then spend your stacks.
Consumes all Hemorrhage stacks. From behind: 57 Physical damage plus 17 per stack. From the front: 25 plus 7 per stack.
Needs at least 1 stack.
Talent: Assassin's Edge — Backstab hits harder
A killing blow leaves you alive and nearly untouchable for a moment.
A hit that would kill you leaves you at 10% health instead, and you take 85% less damage for 3 sec.
Once every 90 sec. A Cheat Death debuff shows while it recharges.
Those 3 sec are your window: Cloak, Shadowstep out or Gouge the killer and reset.
Immune to spell damage, magic effects and interrupts for 4 sec. Physical damage taken reduced by 40%.
Removes harmful magic damage over time effects.
Talent: Cheat Death — Survive a killing blow
Cloak of Shadows also breaks roots and slows and lets you slip away from melee.
Cloak of Shadows also removes roots and slows and grants 40% movement speed for 3 sec. While Cloak is up, Hemorrhage and Pistol Shot slow the target by 50% for 2 sec.
Cloak of Shadows cooldown 44 sec (from 38) and physical damage reduction 30% (from 40%).
Your answer to double melee: Cloak out of a root, kite, and keep them slowed on the way out.
Immune to spell damage, magic effects and interrupts for 4 sec. Physical damage taken reduced by 30%.
Removes harmful magic damage over time effects.
Talent: Slippery — Cloak frees you and speeds you up