Wiki / Classes / Warlock

Ranged · Destruction

Warlock

Shards and Chaos Bolts

Health 540BurstControlDurable

Overview

Build Soul Shards with Incinerate and land Shadowfury. Follow the stun with Chaos Bolt, and Fear melee to peel.

How to play

  • Shadowfury, then Chaos Bolt.
  • Conflagrate burning targets for an extra shard.
  • Fake your casts against kicks.

Key passives

  • Soul Shards

    Incinerate builds Soul Shards (max 5); a landed Shadowfury refunds 2, Conflagrate on Immolate 1. Chaos Bolt spends 3 and always crits.

  • Backdraft

    Chaos Bolt makes your next Incinerate within 5 sec instant and 18% stronger.

  • Immolate

    Shadowfury burns for 36 over 9 sec; Chaos Bolt and Incinerate keep it up. Those three spells deal 8% more to burning targets.

Action bar

Hover or tap a spell for its in-game tooltip. Default keybinds.

Destruction

Incinerate1
Shadowfury2
Chaos Bolt3
ConflagrateE
Fear4
Dark SoulQ
Unending Resolve5
Demonic CircleSpace
Spell Lock6
Gladiator's MedallionV

Affliction Plaguecaller talent · Keystone row

Drain Soul1
Haunt2
Unstable Affliction3
CorruptionE
Fear4
Dark Soul: MiseryQ
Unending Resolve5
Demonic CircleSpace
Spell Lock6
Gladiator's MedallionV

Abilities

1

Incinerate

Fire

44 yd range0.8 sec cast

Deals 21 Fire damage and generates 1 Soul Shard.

After Chaos Bolt, Backdraft makes your next Incinerate instant.

2

Shadowfury

Shadow

29 yd rangeInstant14 sec cooldown

Stuns enemies within 6 yd for 2.5 sec, dealing 10 Shadow damage and applying Immolate, 36 damage over 9 sec.

Generates 2 Soul Shards.

3

Chaos Bolt

Fire

3 Soul Shards44 yd range0.8 sec cast

Deals 40 Fire damage, more to Immolated targets.

Always critically strikes. Triggers Backdraft.

E

Conflagrate

Fire

44 yd rangeInstant2 charges · 8 sec recharge

Deals 19 Fire damage, 60% more to Immolated targets, which also grant 1 Soul Shard.

4

Fear

Shadow

29 yd range1.2 sec cast

Strikes fear in the enemy for 2.2 sec. Damage may break the effect.

Q

Dark Soul

Instant60 sec cooldown

Increases haste by 25% for 8 sec, and each Incinerate grants 2 Soul Shards.

Off the global cooldown.

5

Unending Resolve

Instant32 sec cooldown

Reduces damage taken by 40% for 6 sec and prevents interrupts.

Usable while stunned.

Space

Demonic Circle

Instant11 sec cooldown

Summons a Demonic Circle. Cast again to teleport to it, removing roots and increasing movement speed by 40% for 2.6 sec.

6

Spell Lock

Shadow

29 yd rangeInstant18 sec cooldown

Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.

V

Gladiator's Medallion

Instant50 sec cooldown

Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.

Talents

One pick per row, or leave a row on the stock kit.

1Keystone

Howl of Terror

Fear becomes an instant fear around you.

Instantly fears every enemy around you for 2.2 sec.

15 sec cooldown (Fear had none), and it only reaches enemies close to you.

Your answer to double melee: howl and walk away.

Demonic Gateway

Your Demonic Circle teleports allies to you too.

An ally who steps on your circle is teleported to you (once every 6 sec per ally).

Teleport cooldown is 12 sec (was 11).

Put the circle near your healer so they can escape a melee too.

Plaguecaller

Become an Affliction Warlock.

Corruption, Unstable Affliction, Haunt and Drain Soul replace your Destruction spells. Your damage ticks and kicks can't stop it.

No Shadowfury and no Chaos Bolt. Fear is your only control and your burst is low.

Take it into teams that interrupt well and fights that run long.

2Tactics

Darkfury

Shadowfury covers more ground, or Haunt lasts longer as Affliction.

Shadowfury radius 120 (was 92). Plaguecaller: Haunt lasts 12 sec (was 8).

Shadowfury cooldown 18 sec (was 14); Plaguecaller's Haunt gets a 4 sec cooldown.

Easier to catch a diving melee, or both enemies in a stack.

Roaring Blaze

Conflagrate, or Corruption as Affliction, also slows.

Conflagrate (Plaguecaller: Corruption) slows the target by 30% for 2 sec.

1 charge instead of 2.

Snare a melee so they can't walk out of your next Fear.

Optimised Lock

Spell Lock comes back sooner but locks for less time.

Spell Lock cooldown 14 sec (was 18).

Spell Lock locks the school for 2.5 sec (was 3).

Kick more casts per fight; follow up fast after the lock.

3Style

Eradication

Incinerate, or Drain Soul as Affliction, hits harder.

Incinerate (Plaguecaller: Drain Soul) deals 10% more damage.

Unending Resolve cooldown +10 sec.

Take it when you're the one pressing the kill.

Soul Leech

Part of your damage becomes a shield on you.

15% of damage you deal becomes a shield on you (cap 20% of your max health, 6 sec). Dampening and healing reduction shrink it.

Only builds while you keep hitting.

Keeps you alive through a trade as long as you keep hitting.

Burning Rush

Teleporting to your Demonic Circle frees you from slows and sends you off faster.

Circle teleport removes slows and gives 60% speed for 3.2 sec.

Circle teleport cooldown 7 sec (was 5.5).

Port out of a Hamstring and kite.