Incinerate
FireDeals 21 Fire damage and generates 1 Soul Shard.
After Chaos Bolt, Backdraft makes your next Incinerate instant.
Build Soul Shards with Incinerate and land Shadowfury. Follow the stun with Chaos Bolt, and Fear melee to peel.
Incinerate builds Soul Shards (max 5); a landed Shadowfury refunds 2, Conflagrate on Immolate 1. Chaos Bolt spends 3 and always crits.
Chaos Bolt makes your next Incinerate within 5 sec instant and 18% stronger.
Shadowfury burns for 36 over 9 sec; Chaos Bolt and Incinerate keep it up. Those three spells deal 8% more to burning targets.
Hover or tap a spell for its in-game tooltip. Default keybinds.
Deals 21 Fire damage and generates 1 Soul Shard.
After Chaos Bolt, Backdraft makes your next Incinerate instant.
Stuns enemies within 6 yd for 2.5 sec, dealing 10 Shadow damage and applying Immolate, 36 damage over 9 sec.
Generates 2 Soul Shards.
Deals 40 Fire damage, more to Immolated targets.
Always critically strikes. Triggers Backdraft.
Deals 19 Fire damage, 60% more to Immolated targets, which also grant 1 Soul Shard.
Strikes fear in the enemy for 2.2 sec. Damage may break the effect.
Increases haste by 25% for 8 sec, and each Incinerate grants 2 Soul Shards.
Off the global cooldown.
Reduces damage taken by 40% for 6 sec and prevents interrupts.
Usable while stunned.
Summons a Demonic Circle. Cast again to teleport to it, removing roots and increasing movement speed by 40% for 2.6 sec.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.
One pick per row, or leave a row on the stock kit.
Fear becomes an instant fear around you.
Instantly fears every enemy around you for 2.2 sec.
15 sec cooldown (Fear had none), and it only reaches enemies close to you.
Your answer to double melee: howl and walk away.
Strikes fear in the enemy for 2.2 sec. Damage may break the effect.
Talent: Howl of Terror — Fear becomes an instant howl
Your Demonic Circle teleports allies to you too.
An ally who steps on your circle is teleported to you (once every 6 sec per ally).
Teleport cooldown is 12 sec (was 11).
Put the circle near your healer so they can escape a melee too.
Summons a Demonic Circle. Cast again to teleport to it, removing roots and increasing movement speed by 40% for 2.6 sec.
Talent: Demonic Gateway — Circle teleports allies
Become an Affliction Warlock.
Corruption, Unstable Affliction, Haunt and Drain Soul replace your Destruction spells. Your damage ticks and kicks can't stop it.
No Shadowfury and no Chaos Bolt. Fear is your only control and your burst is low.
Take it into teams that interrupt well and fights that run long.
For 8 sec your damage over time effects deal 50% more and your haste is increased by 25%.
Off the global cooldown.
Shadowfury covers more ground, or Haunt lasts longer as Affliction.
Shadowfury radius 120 (was 92). Plaguecaller: Haunt lasts 12 sec (was 8).
Shadowfury cooldown 18 sec (was 14); Plaguecaller's Haunt gets a 4 sec cooldown.
Easier to catch a diving melee, or both enemies in a stack.
Stuns enemies within 8 yd for 2.5 sec, dealing 10 Shadow damage and applying Immolate, 36 damage over 9 sec.
Generates 2 Soul Shards.
Talent: Darkfury — Bigger Shadowfury
Conflagrate, or Corruption as Affliction, also slows.
Conflagrate (Plaguecaller: Corruption) slows the target by 30% for 2 sec.
1 charge instead of 2.
Snare a melee so they can't walk out of your next Fear.
Deals 19 Fire damage, 60% more to Immolated targets, which also grant 1 Soul Shard.
Talent: Roaring Blaze — Conflagrate slows
Spell Lock comes back sooner but locks for less time.
Spell Lock cooldown 14 sec (was 18).
Spell Lock locks the school for 2.5 sec (was 3).
Kick more casts per fight; follow up fast after the lock.
Interrupts spellcasting and prevents any spell in that school from being cast for 2.5 sec.
Talent: Optimised Lock — Spell Lock comes back sooner
Incinerate, or Drain Soul as Affliction, hits harder.
Incinerate (Plaguecaller: Drain Soul) deals 10% more damage.
Unending Resolve cooldown +10 sec.
Take it when you're the one pressing the kill.
Deals 24 Fire damage and generates 1 Soul Shard.
After Chaos Bolt, Backdraft makes your next Incinerate instant.
Talent: Eradication — Incinerate hits harder
Part of your damage becomes a shield on you.
15% of damage you deal becomes a shield on you (cap 20% of your max health, 6 sec). Dampening and healing reduction shrink it.
Only builds while you keep hitting.
Keeps you alive through a trade as long as you keep hitting.
Reduces damage taken by 40% for 6 sec and prevents interrupts.
Usable while stunned.
Talent: Soul Leech — Damage shields you
Teleporting to your Demonic Circle frees you from slows and sends you off faster.
Circle teleport removes slows and gives 60% speed for 3.2 sec.
Circle teleport cooldown 7 sec (was 5.5).
Port out of a Hamstring and kite.
Summons a Demonic Circle. Cast again to teleport to it, removing roots and increasing movement speed by 60% for 3.2 sec.
Talent: Burning Rush — Circle teleport frees you