Mortal Strike
PhysicalStrikes the target for 64 Physical damage and causes Deep Wounds, 28 damage over 5.2 sec. Healing received reduced by 20% for 5.2 sec.
Stay on your target and keep Mortal Strike's healing cut up. Turn every stun into a hard-hitting Overpower.
Mortal Strike and Heroic Throw cut healing taken by 20% for 5.2 sec. Mortal Strike also bleeds for 28 over 5.2 sec.
Landing a stun makes your next Overpower within 4.2 sec deal 28% more damage.
For 3 sec after Charge connects, you deal 10% more damage.
Hover or tap a spell for its in-game tooltip. Default keybinds.
Strikes the target for 64 Physical damage and causes Deep Wounds, 28 damage over 5.2 sec. Healing received reduced by 20% for 5.2 sec.
Strikes the target for 27 Physical damage and reduces movement speed by 32% for 8 sec.
Bashes the target for 15 Physical damage and stuns it for 3.6 sec.
Most reliable straight after Charge.
Throws your weapon for 19 Physical damage. Healing received reduced by 20% for 5.2 sec.
A heavy strike that deals 66 Physical damage.
Stunning a target grants Battle Trance: your next Overpower hits much harder.
Removes all roots and snares and resets Charge. For 10 sec you are immune to roots and snares and Mortal Strike recharges 2 times as fast.
Off the global cooldown.
Reduces damage taken by 50% for 4 sec.
Usable while stunned.
Charges an enemy, interrupting its cast and rooting it briefly on arrival. On an ally: Intervene, reducing their damage taken by 18% for 2.4 sec.
Interrupts spellcasting and prevents any spell in that school from being cast for 1.5 sec.
Removes all stuns, roots, slows, Polymorph, Fear, Blind, Gouge and Cyclone effects. Only usable while crowd-controlled.
One pick per row, or leave a row on the stock kit.
Charge becomes a leap to any spot in range.
Leap to any spot, 20% farther than Charge, no target needed. Landing hits every enemy nearby for 16 and slows them by 40% for 2 sec.
No root or cast interrupt on landing, and it can't Intervene an ally.
Land on their healer and partner together, or leap a pillar to escape.
Charges an enemy, interrupting its cast and rooting it briefly on arrival. On an ally: Intervene, reducing their damage taken by 18% for 2.4 sec.
Talent: Heroic Leap — Charge becomes a leap
Shield Wall becomes a short spell reflect.
For 2 sec, the next single-target spell aimed at you bounces back. Bolts hit the caster for their damage; Polymorph, Fear, Cyclone and Silence land on the caster for 3 sec.
Only 30% damage reduction for 2 sec (Shield Wall is 50% for 4 sec). 28 sec cooldown (was 42).
Press it when you see a Polymorph, Fear or Chaos Bolt cast on you.
For 2 sec, the next single-target spell cast on you is reflected back at its caster, and damage taken is reduced by 30%.
Usable while stunned.
Talent: Spell Reflection — Shield Wall reflects a spell
Hamstring becomes a shout that slows every enemy around you.
Hits every enemy around you for 14 and slows them by 32% for 2.6 sec.
Half of Hamstring's damage per target (14, was 28).
Peel two melee off your healer at once.
Lets out a howl that deals 13 Physical damage to enemies within 6 yd and reduces their movement speed by 32% for 2.6 sec.
Talent: Piercing Howl — Hamstring slows everyone near
Shield Bash dashes you to the target from range.
Shield Bash can be used from up to 300 range. You dash to the target and stun them when you arrive.
Stun lasts 2.4 sec (was 3.6).
Catch a caster who kited out of reach, and keep Charge for the chase.
Bashes the target for 15 Physical damage and stuns it for 2.4 sec.
Most reliable straight after Charge.
Talent: Shield Charge — Shield Bash from range
Pummel locks the spell school out for longer.
Pummel locks the school out for 3 sec (was 1.5).
Pummel cooldown 15 sec (was 10).
Save it for the heal or crowd control cast that decides the fight.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Talent: Disruptive Pummel — Pummel locks out for longer
Heroic Throw also roots the target.
Heroic Throw roots the target for 1.2 sec.
Heroic Throw cooldown 16 sec (was 12).
Pin a kiting caster, then walk in without spending Charge.
Throws your weapon for 19 Physical damage. Healing received reduced by 20% for 5.2 sec.
Talent: Pinning Throw — Heroic Throw roots
Mortal Strike hits harder, but you take more damage.
Mortal Strike deals 12% more damage.
You take 6% more damage from everything.
Take it when your healer can keep up and you set the pace.
Strikes the target for 72 Physical damage and causes Deep Wounds, 28 damage over 5.2 sec. Healing received reduced by 20% for 5.2 sec.
Talent: Unbridled Fury — Mortal Strike hits harder
Dropping low heals you and cuts the damage you take.
Below 35% health: heal 10% of max health and take 40% less damage for 4 sec.
Once every 90 sec. Avatar cooldown +10 sec.
Keep swinging through a kill attempt and save Shield Wall.
Reduces damage taken by 50% for 4 sec.
Usable while stunned.
Talent: Last Stand — Emergency heal and damage reduction
Charge frees you from roots and slows; Intervene frees your ally too.
Charge works while rooted and removes roots and slows; Intervene frees your ally too.
Charge cooldown 7 sec (was 5.5).
Intervene a rooted healer out of a go.
Strikes the target for 64 Physical damage and causes Deep Wounds, 28 damage over 5.2 sec. Healing received reduced by 20% for 5.2 sec.
Talent: Relentless — Charge frees you and allies